Sunday, March 13, 2011

Blog Post 8


The ideas laid out in Miller’s “How We Dream” lecture are the foundations of what education means moving forward; the influx of technology into our daily lives has dramatically changed our world, and that affect has found its way into the classroom. This new digital age has changed many of the ways we view so many of the longstanding methods regarding print media; just simply visit your local big box retailer and you can find their own take on the e-reader, and even traditionally print mediums have made their way into digital prominence.

So what does all this information mean for the students of tomorrow? The predominance of their exposure to literature will be through mediums such mediums, and teachers must have working knowledge to capitalize on students predisposed knowledge. The ready availability to a wide range of texts, many of which are difficult to locate in print, make the movement toward e-readers a logical step for the future of education.

But more importantly than the specific breakthroughs in ways to consume “print” media, the impact of the digital influence on information is without question the biggest impact of multimedia on educators. The ever evolving information that is available to all individuals in the 21st century is astounding; educators must stay abreast of how to navigate this informational thoroughfare in order to better use such knowledge for the benefits of their students as well as their own.


Both “EDM 310 for Dummies” and “Chipper” were well thought out, and entertaining in the educational context of the intended purpose. While I found these videos somewhat informative, other videos regarding the actual process talked about in EDM 310 for dummies would be exceptionally helpful. I personally have no desire to participate in such video related endeavors but will always offer up harsh criticism whenever possible.
That being said, I feel that the attitudes displayed in the “chipper” video shed a harsh light on the attitudes of many students regarding their own education.


Learn to Change, Change to Learn is a video that features educators sharing their thoughts on the change technology has made in the classroom. They begin by talking about the environment of communication that kids of the 21st century participate in daily; this type of environment can be ideal for enriching materials and promoting discussion. They continue to talk about the flaws in the traditional brick and mortar schools, which there are many, and how it needs to become a place for communal projects rather than a confining space that limits the creativity of its occupants.

The most important part of the video is the opportunity teachers need to hav a network of proven strategies that work with 21st century students. In order to enable students with the skills they need for the jobs of the future, collaboration is a huge tool in accomplishing such lofty aims. A community of shared interest in education in a technologically advanced way can foster new ways to take advantage of the endless amounts of information that we have at our fingertips.


The Secret Power of Time speaks volumes to me about the nature of future learners. 10,000 hours playing video games by the time a male turns 21; this astonishing statistics has real implications for the future of these students. By placing such interactive participants in their environment into one that is bound by control and power dynamics, we are setting these students up to develop aversions to the classroom environment that we all know. This animated short regarding how the passage of time and the three types of thinkers past, present, and future shows just how we can use technology to aide these different types of individuals when we encounter them in our classroom

Drive was a very enlightening video. I had no idea of the results of any such research, and that was a wealth of knowledge. Basically the video describes the results of multiple tests run by top economist regarding motivation and its relation to monetary incentives. While at first it seems almost implausible, but soon you begin to think about what kind of effects monetary reward systems actually have. Implementing this type of rewards system you have effectively changed the focus from the creative ingenuity that people display naturally to some pressure filled, anxiety ridden game. This information is great for anyone who has to learn how to create an environment that depends on productivity.

2 comments:

  1. You're my C4C#2. Small world! So, let's clap our hands, stomp our feet, and get that comment posted!

    It sounds like we're on the same wavelength with some of this stuff. "Drive", in particular gives me some insight as to just how evil and scummy the corporate mentality of today really is, and it also explains why they are so worthless.

    I'd take more of a "George Carlin" approach to addressing that, but you know, that would probably be a bad idea.

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  2. Barry,
    You have done a very good job in this class. This post was very good and I started reading your older posts after!
    Amberly Elmore

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